﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace XNADota.Graphics.Techniques
{
    public class Layer
    {
        private Texture2D _Texture;
        private bool _EnableTexture;
        private ERenderState _RenderStates;

        public Texture2D Texture
        {
            get { return _Texture; }
            set { _Texture = value; }
        }

        public bool EnableTexture
        {
            get { return _EnableTexture; }
            set { _EnableTexture = value; }
        }

        public ERenderState RenderStates
        {
            get { return _RenderStates; }
            set { _RenderStates = value; }
        }
    }
}
